![]() ![]() Fan's idea "was to create a game that's easy to get into, yet unfolds into something much deeper." The first prototype simply featured clicking on the fish to feed them when necessary. Fan decided to add more depth to Insaniquarium due to his inspiration from an unknown Java game, which let the player buy upgrades with accumulated resources. ![]() He entered Insaniquarium into the festival in 2002. The prototype submitted took a month to create. įan was in a cyber cafe in Hawaii when he heard that Insaniquarium made it into the festival as a finalist, to which he openly screamed with joy. ![]() Insaniquarium would later win the festival in the category "Innovation in Game Design".
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